Showing posts with label Lectures. Show all posts
Showing posts with label Lectures. Show all posts

Saturday, December 4, 2010

Paul Gorman talks about Barny Bubbles

4/11/10

The late Barney Bubbles is an artist I greatly admire, so when Paul Gorman came to give a talk about him I was keen to hear more.

Barny Bubbles, born Colin Fulcher, was only really recognised for his fantastic music graphic design after the release of Paul Gorman's book, Reasons to be Cheerful. Tragically, Bubbles suffered from depression and in 1983 he took his own life. He had never taken ownership of his work and refused interviews, and still to this day his work is being discovered. Today, due to Gorman's book, he is being given the recognition he should have received in his working life.

His music graphic design of the 1970's and early 1980's is truly wonderful. He created over 150 fantastic record sleeve designs for artists such as Hawkwind, The Damned, Elvis Costello and Ian Dury and the Blockheads. Other projects included: concert posters for the Rolling Stones and The Muleskinners, a psychedelic light show for Pink Floyd, logos, set designs, music press ads and music videos. His work varies greatly; he took inspiration from artists such as Kandinsky, Roy Litchenstein and Jackson Pollock. Such as a cover Barney designed in 1978 for The Damned, Music For Pleasure, was inspired by Kandinsky, where Bubbles spelled out the group’s name playfully with abstract shapes.



One of Barney's most famous works was the Blockhead logo he designed for Ian Dury & the Blockheads which demonstrates simple, but brilliant visual thinking. It is playful and witty, it looks stylish and the message is strong.



Barney went on to do further design work for the band, creating the cover design for the album Do It Yourself in 1979. The sleeve was printed in twelve different versions onto real sheets of wallpaper. The design was based upon the theme of home improvement suggested in the title as well as then giving the purchaser a choice of their own as to which of the different designs they would like. These are some of my favourite designs, purely for the conceptual thinking.



Barney designed covers for the early Elvis Costello albums. The cover for This Year's Model was deliberately designed to look like a misprint. He built in mistakes; he cut off the first letters of the artist and album name and it has the CMYK printer test marks to the right hand side. It was subtle yet quirky. I love the idea of incorporating mistakes into work; something unpredictable and unexpected is exciting and something that cannot be recreated.



The many cover designs Barney did for the band Hawkwind were lively and magical. The block colours of red, black, grey and orange on one of the covers make it look imperial and almost fascist, like a piece of propaganda. It looks striking and powerful, and if it was on a shelf it would definitely catch my attention.





I love the varying style of Bubbles' work which was always quirky and eye catching. There is always a strong concept that is presented well visually.

Friday, November 26, 2010

Design Symposium North

Design Symposium was originally conceived in 2007 by Liverpool agencies Uniform, Smiling Wolf and Black & Ginger. The event is run in collaboration with natural industry organisations D&AD and DBA alongside the city’s creative industry bodies, Merseyside ACME and Design Initiative along with venue sponsor LJMU and media partner How-Do. The symposium exists to bring together design professionals, design buyers and students and to raise the profile of design and creativity in the Northwest.

I attended a portfolio surgery, a workshop and a lecture at this event at Liverpool, seeking to gain valuable advice from professionals.

D&AD Portfolio Surgeries and Work Placement Offer

I was lucky enough to have 3 portfolio surgery sessions, where I presented my portfolio to a creative from Chase, Tim Sharp from Uniform and Stuart Radford from Radford Wallis. I was seeking criticism, I wanted good honest advice about how to make my portfolio better, and this I received. They told me how to improve the presentation of my work: bigger images rather than lots of small ones because these lose the detail, and black borders taken away so it looks clean. The best bits of the projects should be highlighted by enlarging sections and presenting it on its own in a clean white page. It is about selling your work, each page should speak for its self. Another tip was that more of the work should be presented in site so that the work seems more real and is given context. I recieved positive criticism in general, the professionals liked the hand-crafted illustrative style of my work, but said that some work should be more on brand and a bit less personal. In particular, an Alton Towers project that I did needs to look more like it is for Alton Towers, so I am going to work on that.

Tim Sharp also talked about pace, where it is interesting to vary layout, in a book for example, rather than being consistent which the use of space, so that it is more surprising to the viewer. This sounds obvious and I don't know why I have not thought about this a lot. I need to consider this in projects as well as my portfolio.

At the end of the session Tim Sharp from Uniform asked if I would be interested in doing a work placement, and after emailing I was offered a 2 week placement in February which I am delighted about.

These surgeries were extremely useful and I am so glad that I went. I believe when I make these alterations my portfolio will look much more professional, and I am very excited about doing the 2 week placement with Uniform.

D&AD Workshop

This was run by the organization Shellsuit Zombie, which is made up of recent graduates who want to help graduating students meet creative industries. They gave advice on how to network, how to present ourselves well and how to go about initially finding a job.

They highly advised:

-Doing a placement. These look good on the CV, can produce portfolio work, they can give you exposure and even a job, and you learn so much while doing them.
-Any commercial work you can for anybody, even for friends and family, anything paid just as long as it is something live and real.
-Networking and giving yourself exposure is also vital. Attend events that give you contact to clients, such as this, and apply to exhibitions such as New Blood in London, a D&AD graduate show that attracts many professional creative’s.

It is so important to do other work other than university. It is vital you gain experience with real briefs. When applying for jobs, professionals will be looking for a level of this experience, so I am doing all I can this year to gain experience outside university. They hammered in the fact that you have to work very very hard to get somewhere. Shellsuit Zombie are doing just that themselves.

What I did not like about the session was that they said most major design groups are in London. They did say this does not have to be a starting place, but it is a place you might end up. Shellsuit Zombie moved to London themselves. I do not want to move to London, so this worries me a bit, but there has to be good job opportunities outside London, maybe just fewer of them. So I'll just have to work even harder.

D&AD Student Award Talk

Radford Wallis


Stuart Radford, who did one of my portfolio surgeries, introduced Radford Wallis who are a multi-disciplined design company based in London. Stuart Radford has been creative director of the company for 10 years, and their clients include Land Securities, Norwich Union, Ted Baker, Royal Mail and D&AD, along with many others.

Radford talked about a few of the briefs he has worked on. One lovely little piece was a miniature brochure for Hopkins Architects that reflected the client’s environmentally friendly philosophy with paper that continuously unfolded to reveal the words recycle, renew, reduce and reuse. It is a simple idea that is interactive and enticing. It made me think about how this unfolding technique of paper could be used in other formats, such as business cards? I think that interactive pieces will always create intrigue and excitement.

Radford commented on how important it is that you should always enjoy a project. In the lecture he talked about how much fun he had had on the project, Fayre on the Square, for the National Hospital Development Foundation. They were asked to design material to advertise a summer fayre fundraiser. Taking inspiration from the events location, they created different shapes out of turf that would represent the Fayre. I like the fact this project involved a very hands on approach of much cutting and Radford said he enjoyed this. The shapes were then advertised and used in posters, and the results were cute, fun and engaging.





D&AD Awards

Following this talk by Stuart Radford, we were then informed of the D&AD awards. The winners and runners-up of this competition get a reputation and publicity and more often that not you get offered a good job. It was explained that industry are supporting new talent, and when you enter a competition like this it shows you have a level of confidence to present yourself, which is vital in getting a job. Awards are a good place to start presenting yourself in a professional standard.

The awards are judged upon firstly, good ideas, then something that is well executed and something that is on brief. The size of the boards, where your work will be presented for judgment, vitally needs to be considered. Presentation is key - will it stand out, will it be different from others?

We were then taken through this years briefs and shown examples of previous student entries that had received an award. This years winner was an idea for the Ikea Catalogue, where the items it sells were categorised by colour in an illustrated spectrum. Customers could then easily view the items that matched in colour. A simple idea that makes complete sense.




We were told that digital entries have more chance of winning because fewer people take this route. It is also what is needed in industry at the moment, designers who are capable of doing moving image. The advice was to think about where it goes, push the idea and push the boundaries. Thinking about how far it goes rather than where it stops is a better way of thinking. In presentation, demonstrate how you do things, not just what you've done in this instance. In these awards, as well as in industry, they are looking for flexible problem solving and a breadth of ideas.

I thought that these awards sounded like a really good way to promote yourself, and so I am hopefully going to enter as long as I can find the time. It sounds like an opportunity that should not be missed.

Tuesday, October 26, 2010

Teal Triggs

14/10/10
Fanzines

"A special form of communication" - Frederick Wortham 1973.

"Little publications filled with rantings of high weirdness and exploding with chaotic design" - Stephen Duncombe 1997.

Teal Triggs has written some very popular books including The Typographical Experiment and Fanzines. She came into university to give a talk about Fanzines; I am ashamed to say I did not know what the term meant so it was an interesting and insightful lecture. She began by explaining what a fanzine is but said they are so unconventional and far from mainstream that they are hard to define, so there are numerous interpretations of them.



Fanzines have been around for a long time and have long since been influential upon social trends. In the mid 80s ideas were emerging within zines about consumption, popular culture and technology. In the 1990s a feminist version of punk materialized and the zine allowed the free expression of these ideas. Fanzines began as lone voices, individuals who subtly recorded thoughts in a magazine type format. They have become collaborative pieces and are now about a community - a subculture, a publication which is only spread through word of mouth.

The lovely thing about a zine is that anybody can do one, you do not have to be a designer, it is purely an opportunity to express yourself in a totally free form. They are "intimate fan publications" which are produced by individuals and collaborative groups, and express so many personal styles, graphic languages and thoughts that they inspire commercial graphic design. They always say something about the producer and their history. They express subjects that someone is interested in and passionate about, and recording it in a visual form means it can be appreciated.

Teal Triggs asked the question, are fanzines part of a DIY revolution? I am not sure, but I think they will be a constant source of unique thinking and inspirational diverse style. Before this lecture I would not have considered these publications as design as they are so unconventional, but now I think that that is the positive about them.

Saturday, October 9, 2010

Static References

07/10/10

Sue Platt gave a lecture that discussed the theme of static.

Different ideas were suggested as to what Static is. In films it can put emphasis on certain action or events when the frame is stilled or the scene slowed down. Once in slow motion you can observe each frame thoroughly, and the viewer waits and searches in apprehension until the tension is released.

Static is something being held back and then released for greater impact.

A slow motion film by Douglas Gordon called 24 Hour Psycho featured in Tramway, Glasgow in 1993. It slowed down Alfred Hitchcock's film Psycho so that it lasted twenty four hours. This film never releases the tension and the viewer is trapped by the intensity.

Other thoughts occurring in the lecture is how odd it would be to just stop in a city. A freeze frame. A city is so full of movement and action that a still moment is so unlikely and unimaginable, but could reveal a whole new outlook. This relates to the impact photography can have when it captures an active powerful moment in time.

Static can be painful, for example sitting still for a while hurts. Marina Abramovic is an artist who invited people to sit with her at a table, still and quiet for a length of time. The atmosphere created was so intense that some people broke down in tears.

Cornelia Parker created an installation piece that featured the remains of a blown up shed suspended in mid air. It was to represent and recreate the moment just after the explosion. This still piece of recreated action is much more surprising than the real action of blowing up a shed.


Other static references suggested were comics and storyboards, and the thought of the marks left behind by static objects.

This lecture made me look at static in a different way. Think I am going to continue the project by exploring ways I can freeze action.